Updated Rules
Moderator: Executive Committee
- Cardinals
- Posts: 8041
- Joined: Sat May 18, 2002 1:00 am
- Location: Manch Vegas, CT
- Name: John Paul Starkey
Updated Rules
International Baseball Confederacy Official Rules & Procedures
I.IBC Foundation
1. Rules of the IBC will adhere to those of MLB except where indicated below.
2. Rules listed below are subject to change at the discretion of the
Executive Committee (ExCo). All GM's will be notified of any and all
changes and the topic will be open for discussion and debate, however
by joining the IBC all GM's agree to accept the final decisions of the
ExCo. While the rules and procedures of the IBC are ever evolving due
to technological advances, changes in MLB and inspired suggestions
from member GM's, no rules change are immediately foreseen and under
no circumstances will a rule be initiated to benefit or favor one team
over another.
II. General Manager Participation
1. GM's are expected to maintain a high level of participation in the
league. Any participant who becomes inactive and unresponsive for a
term of more than 30 days may risk losing their club unless discussed
with the commissioner beforehand (business trips or lengthy vacations
etc.).
2. Roll Calls may occasionally be called for. Failure to respond may
result in loss of franchise. These Roll Calls will be done via e-mail
with a subject line titled Roll Call. Simply replying to it and
acknowledging receipt is sufficient.
III. The ExCo
1. The ExCo is responsible for the maintenance and upkeep of the
league. Their responsibilities are outlined throughout this document
and include the creation and management of these IBC rules.
2. Responsibilities will include but are not limited to:
A. Maintaining and enforcing the Rules of the IBC
B. Simming games and making boxscores available to all members on a
regular basis.
C. Processing trades and player moves in the league database for
simming purposes.
D. Conducting Roll Calls and recruiting new members when necessary
E. Resolving assorted disputes.
3. The ExCo is comprised of 4 Permanent members and 2 temporary
members serving 1 year terms. The Permanent members are JP Starkey,
Shawn Walsh, Jim Berger and Brett Perryman
IV. Rosters
1. Each franchise will field a team from their 25 man roster. Each
team is expected to maintain a minimum of 20 active players at all
times, including at least 10 position players and 10 pitchers.
2. In addition to these 25, each team will also have a 15 player
inactive/reserve roster of injured players, minor leaguers or other
players not otherwise in the sim. These players are ineligible to
play.
A. On September 1st active rosters expand to 40 so any player may play
as long as he is in the database.
3. Each team will also have a ten man rookie roster consisting solely
of players eligible for the last two rookie drafts in any combination
of proportions. This brings the total number of players under a GM's
control to 50.
4. Members who have the sim should e-mail their exported rosters to
rosters@ibcleague.com
5. Members who do not have the sim should contact the ExCo about coordination.
V. Injuries and the DL
1. Players on the disabled list in the MLB are considered injured.
2. Players on a 'rehab assignment' are considered injured.
3. Players who are shown to not be playing due to physical ailment are
considered injured.
4. Injuries will be updated once a week. Any MLB player who is on the
DL as of Midnight on Saturday will not be eligible to play for the
coming week (Monday through Sunday). The Commissioner will render each
player who is on the DL as 'Injured' in the database and Roster Guys
or members with the sim will place them on the DL. When a player is
ready to be taken off the DL, the Commissioner will remove the
'Injured' label in the database.
5. All GM’s are responsible for checking
6. Players are required to spend a minimum of 2 weeks on the DL in the IBC.
7. If a player is found to be playing when injured, the person simming
the games will immediately deactivate him, no roster adjustment will
be allowed. The first time this happens the player will be benched for
2 weeks beyond the initial DL period. The second time within the span
of 60 days of the first offense the player will be benched for an
additional four weeks beyond the time the player is activated in the
MLB. A third offense within 60 days of the first will result in the
player being benched for an additional six weeks beyond his MLB return
date. A fourth offense within 60 days of the first may result in the
release of the player onto waivers.
An offense is one warning that player(s) are playing that should not.
i.e. if 2 players were not deactivated but both are noticed at the
same time, that is one offense.
GM's who are found to have consistent problems may face further
sanctions from the league including loss of franchise.
VI. Free Agents and Eligibility
1. Any player who is eligible to play in the MLB is eligible to be
signed by an IBC franchise. A player may be ineligible for any number
of reasons including the following. Retirement (official or
unofficial), expulsion from baseball, player's rights being owned by a
Japanese team, player not having submitted for the draft yet, etc.
2. Any player who is cut by a major league team may continue to play
for a period of 2 weeks in the IBC without being signed by a major
league team.
3. A player is eligible to play for their team if he is eligible to be
signed and is not prevented from doing so due to an injury or
suspension.
4. To sign a free agent, a GM must sign the player in the OOPSS System
on the league website. The OOPSS System is the official system and
will be used for resolving disputes.
5. A player may only be signed if the signing will not put the total
(25 active + 15 inactive) roster over 40, or the draft roster over 10
total rookie draftees.
6. If player A is released to sign player B and player B is already on
another roster, then the GM attempting the transaction keeps
possession of player A.
7. GM's found to be signing players haphazardly without checking the
player list may face individual sanctions
8. When a player is released by a team, the release should be done in
the OOPSS system. The player goes on Waivers for 24 hours before he
can be signed.
A. Player A is released by a team and is on waivers for 24 hours.
B. GM’s wishing to claim Player A do so through OOPSS, indicating
players too be released if necessary.
C. After 24 hours, whichever GM has the highest waiver priority gets
that player and the player he released goes on waivers. That GM also
moves to the bottom of the waiver priority list. If, after 24 hours,
no one has claimed the player, he clears waivers and can be signed by
anyone without affecting their order in the waiver priority list.
9. Waiver Priority Order is set and refreshed on the first of the
following months (May, June, July, August, September, October) based
on team record. Ties will be broken by record over the last 10 days.
VII. Trades
1. The trade deadline is August 31st Midnight EST, trades can again be
made the day after the World Series.
2. Trades will be reviewed by the Trade Review Committee (TRC) on a
rolling basis.
A. The TRC is made up of 6 GM's with members being reviewed annually
and elected by league wide vote.
B. 4 votes rejecting the deal out of 6 causes a trade to be vetoed.
C. If a TRC member makes a trade then he cannot vote on that deal, in
such a situation a prearranged substitute will cast a vote in his
place.
D. Trades should be evaluated on their merit at the time the trade is
agreed to, which may be slightly different from when the trade goes to
the committee or is approved.
E. If a trade is rejected by the TRC then the GM's may write a brief
(fitting on 1 page of a MS Word document at 12pt. font) appeal and
request a league wide vote. A 2/3 majority is required to overturn a
TRC veto.
F. Approved trades may also be appealed if at least 5 members call for
a league wide vote on the approved trade within 3 days of trade
approval. A 2/3 majority (20 out of 30) is required to overturn the
TRC's approval of a deal and force a veto.
3. When a trade is agreed upon, BOTH GM's must submit the trade
through OOPSS for approval by the TRC. The trade must be approved by
Midnight Saturday for inclusion in the coming week's database.
4. Once both GM's have submitted agreements a trade cannot be undone
unless BOTH GM's agree to rework or undo the trade completely.
5. Players must be dropped to free agency in order to make space in
lop-sided (2 for 1, 3 for 2) trades so as not to exceed the 40+10
player roster maximum.
A. The release of players should be done immediately once approval of
the trade is announced.
B. If a trade results in open spots on a roster, those spots cannot be
filled until the trade is announced as approved.
6. Trades between GM's who were responsible for each other joining the
league may be subject to additional scrutiny than other deals.
7. Any attempts to 'loan' players will be met with league sanctions.
8. Rookie Draft picks are eligible for trade following the All-Star Break.
9. Players who leave the US to play elsewhere may be signed or
re-signed at any time although the GM who had the player when he left
the MLB has the right of first refusal.
10. No commodity other than players currently on a roster are valid
trading commodities (i.e. no money, franchise trading, etc.)
11. Trades involving GM's with less than 3 month's tenure in the
league will be subject to stricter standards than trades between
established members.
12. As trading commodities, players with little or no experience at AA
or higher will be viewed with lower value when traded for players at
AA or higher owing to the high attrition rate as prospects move from
the low minors to the high minors.
VIII. Drafts
1. Annual Rookie Draft
A. Prior to the start of each season a universal new player draft will
be held. The order will be determined by the records of the teams from
the previous season with the worst team picking first. Teams that made
the playoffs will pick last in order of round of elimination. Ties
will be broken by Pythagorean winning percentage, head to head record
and then finally record in the last ten days of the season.
B. Player's subject to the draft will include any player who had not
been part of an MLB organization before the start of the prior
calendar year. (EXAMPLE: If a player had not been signed to a contract
prior to 2006 then he is eligible for the IBC 2006 draft, which is
held in January 2007).
1. Following the completion of the IBC draft, any players who were
drafted by or signed to a contract by an MLB team during the prior
calendar year (in 2006 for the example above) or earlier may be signed
as free agents.
2. A player will be returned to the draft pool for the next season
under the following conditions. If the player is a Cuban defector or
is from another professional league such as Japan, Korea or Mexico and
does not sign a contract with an MLB team by opening day (Opening Day
of the 2007 season in the example above). If the does not fall under
the exception above, he must have signed a contract with an MLB team
prior to January first of that year (prior to January 1st of 2007 in
the example above).
C. The draft will continue for as many rounds as members wish to
participate. Once a member misses a pick, he will be skipped from
there on out unless they clearly indicate an interest and dedication
to continue to draft.
D. Drafted Players are also not tradable until after a GM stops drafting.
2. Minidrafts for New Members
A. All new members may be subject to a minidraft. In the minidraft,
all players from the teams belonging to the new members will be placed
into a pool. The new members will then draft from that pool to
assemble their team. Draft order will be determined at random by the
ExCo prior to the draft. Current members may also be permitted to join
the minidraft if they so choose.
IX. Contraction/Strikes/Work Stoppages
1. Under no condition will the IBC contract or expand teams.
2. Under no condition will any strike or work stoppage affect play in
the IBC. In such a situation, the DMB sim will determine injuries.
X. Playoffs
1. Playoffs will follow the same format as in the MLB and using the
same rules for qualifying with the following exceptions.
2. Players signed/released after August 31 to a team will not be
eligible for the playoffs. If they're not on your roster before
September 1, you can't use them.
3. Any players who are injured when the playoffs begin will remain
injured and ineligible to play. No players will become injured during
the playoffs.
4. No team which does not have an active GM shall be included in the playoffs.
5. Home field throughout the playoffs will be determined by best
overall record with ties being broken by head to head record and then
best division record.
6. Wildcard teams can face teams from the same division in the first
round of the playoffs.
Thanks to Bren for typing these out- anybody see anything that looks wrong?
I.IBC Foundation
1. Rules of the IBC will adhere to those of MLB except where indicated below.
2. Rules listed below are subject to change at the discretion of the
Executive Committee (ExCo). All GM's will be notified of any and all
changes and the topic will be open for discussion and debate, however
by joining the IBC all GM's agree to accept the final decisions of the
ExCo. While the rules and procedures of the IBC are ever evolving due
to technological advances, changes in MLB and inspired suggestions
from member GM's, no rules change are immediately foreseen and under
no circumstances will a rule be initiated to benefit or favor one team
over another.
II. General Manager Participation
1. GM's are expected to maintain a high level of participation in the
league. Any participant who becomes inactive and unresponsive for a
term of more than 30 days may risk losing their club unless discussed
with the commissioner beforehand (business trips or lengthy vacations
etc.).
2. Roll Calls may occasionally be called for. Failure to respond may
result in loss of franchise. These Roll Calls will be done via e-mail
with a subject line titled Roll Call. Simply replying to it and
acknowledging receipt is sufficient.
III. The ExCo
1. The ExCo is responsible for the maintenance and upkeep of the
league. Their responsibilities are outlined throughout this document
and include the creation and management of these IBC rules.
2. Responsibilities will include but are not limited to:
A. Maintaining and enforcing the Rules of the IBC
B. Simming games and making boxscores available to all members on a
regular basis.
C. Processing trades and player moves in the league database for
simming purposes.
D. Conducting Roll Calls and recruiting new members when necessary
E. Resolving assorted disputes.
3. The ExCo is comprised of 4 Permanent members and 2 temporary
members serving 1 year terms. The Permanent members are JP Starkey,
Shawn Walsh, Jim Berger and Brett Perryman
IV. Rosters
1. Each franchise will field a team from their 25 man roster. Each
team is expected to maintain a minimum of 20 active players at all
times, including at least 10 position players and 10 pitchers.
2. In addition to these 25, each team will also have a 15 player
inactive/reserve roster of injured players, minor leaguers or other
players not otherwise in the sim. These players are ineligible to
play.
A. On September 1st active rosters expand to 40 so any player may play
as long as he is in the database.
3. Each team will also have a ten man rookie roster consisting solely
of players eligible for the last two rookie drafts in any combination
of proportions. This brings the total number of players under a GM's
control to 50.
4. Members who have the sim should e-mail their exported rosters to
rosters@ibcleague.com
5. Members who do not have the sim should contact the ExCo about coordination.
V. Injuries and the DL
1. Players on the disabled list in the MLB are considered injured.
2. Players on a 'rehab assignment' are considered injured.
3. Players who are shown to not be playing due to physical ailment are
considered injured.
4. Injuries will be updated once a week. Any MLB player who is on the
DL as of Midnight on Saturday will not be eligible to play for the
coming week (Monday through Sunday). The Commissioner will render each
player who is on the DL as 'Injured' in the database and Roster Guys
or members with the sim will place them on the DL. When a player is
ready to be taken off the DL, the Commissioner will remove the
'Injured' label in the database.
5. All GM’s are responsible for checking
6. Players are required to spend a minimum of 2 weeks on the DL in the IBC.
7. If a player is found to be playing when injured, the person simming
the games will immediately deactivate him, no roster adjustment will
be allowed. The first time this happens the player will be benched for
2 weeks beyond the initial DL period. The second time within the span
of 60 days of the first offense the player will be benched for an
additional four weeks beyond the time the player is activated in the
MLB. A third offense within 60 days of the first will result in the
player being benched for an additional six weeks beyond his MLB return
date. A fourth offense within 60 days of the first may result in the
release of the player onto waivers.
An offense is one warning that player(s) are playing that should not.
i.e. if 2 players were not deactivated but both are noticed at the
same time, that is one offense.
GM's who are found to have consistent problems may face further
sanctions from the league including loss of franchise.
VI. Free Agents and Eligibility
1. Any player who is eligible to play in the MLB is eligible to be
signed by an IBC franchise. A player may be ineligible for any number
of reasons including the following. Retirement (official or
unofficial), expulsion from baseball, player's rights being owned by a
Japanese team, player not having submitted for the draft yet, etc.
2. Any player who is cut by a major league team may continue to play
for a period of 2 weeks in the IBC without being signed by a major
league team.
3. A player is eligible to play for their team if he is eligible to be
signed and is not prevented from doing so due to an injury or
suspension.
4. To sign a free agent, a GM must sign the player in the OOPSS System
on the league website. The OOPSS System is the official system and
will be used for resolving disputes.
5. A player may only be signed if the signing will not put the total
(25 active + 15 inactive) roster over 40, or the draft roster over 10
total rookie draftees.
6. If player A is released to sign player B and player B is already on
another roster, then the GM attempting the transaction keeps
possession of player A.
7. GM's found to be signing players haphazardly without checking the
player list may face individual sanctions
8. When a player is released by a team, the release should be done in
the OOPSS system. The player goes on Waivers for 24 hours before he
can be signed.
A. Player A is released by a team and is on waivers for 24 hours.
B. GM’s wishing to claim Player A do so through OOPSS, indicating
players too be released if necessary.
C. After 24 hours, whichever GM has the highest waiver priority gets
that player and the player he released goes on waivers. That GM also
moves to the bottom of the waiver priority list. If, after 24 hours,
no one has claimed the player, he clears waivers and can be signed by
anyone without affecting their order in the waiver priority list.
9. Waiver Priority Order is set and refreshed on the first of the
following months (May, June, July, August, September, October) based
on team record. Ties will be broken by record over the last 10 days.
VII. Trades
1. The trade deadline is August 31st Midnight EST, trades can again be
made the day after the World Series.
2. Trades will be reviewed by the Trade Review Committee (TRC) on a
rolling basis.
A. The TRC is made up of 6 GM's with members being reviewed annually
and elected by league wide vote.
B. 4 votes rejecting the deal out of 6 causes a trade to be vetoed.
C. If a TRC member makes a trade then he cannot vote on that deal, in
such a situation a prearranged substitute will cast a vote in his
place.
D. Trades should be evaluated on their merit at the time the trade is
agreed to, which may be slightly different from when the trade goes to
the committee or is approved.
E. If a trade is rejected by the TRC then the GM's may write a brief
(fitting on 1 page of a MS Word document at 12pt. font) appeal and
request a league wide vote. A 2/3 majority is required to overturn a
TRC veto.
F. Approved trades may also be appealed if at least 5 members call for
a league wide vote on the approved trade within 3 days of trade
approval. A 2/3 majority (20 out of 30) is required to overturn the
TRC's approval of a deal and force a veto.
3. When a trade is agreed upon, BOTH GM's must submit the trade
through OOPSS for approval by the TRC. The trade must be approved by
Midnight Saturday for inclusion in the coming week's database.
4. Once both GM's have submitted agreements a trade cannot be undone
unless BOTH GM's agree to rework or undo the trade completely.
5. Players must be dropped to free agency in order to make space in
lop-sided (2 for 1, 3 for 2) trades so as not to exceed the 40+10
player roster maximum.
A. The release of players should be done immediately once approval of
the trade is announced.
B. If a trade results in open spots on a roster, those spots cannot be
filled until the trade is announced as approved.
6. Trades between GM's who were responsible for each other joining the
league may be subject to additional scrutiny than other deals.
7. Any attempts to 'loan' players will be met with league sanctions.
8. Rookie Draft picks are eligible for trade following the All-Star Break.
9. Players who leave the US to play elsewhere may be signed or
re-signed at any time although the GM who had the player when he left
the MLB has the right of first refusal.
10. No commodity other than players currently on a roster are valid
trading commodities (i.e. no money, franchise trading, etc.)
11. Trades involving GM's with less than 3 month's tenure in the
league will be subject to stricter standards than trades between
established members.
12. As trading commodities, players with little or no experience at AA
or higher will be viewed with lower value when traded for players at
AA or higher owing to the high attrition rate as prospects move from
the low minors to the high minors.
VIII. Drafts
1. Annual Rookie Draft
A. Prior to the start of each season a universal new player draft will
be held. The order will be determined by the records of the teams from
the previous season with the worst team picking first. Teams that made
the playoffs will pick last in order of round of elimination. Ties
will be broken by Pythagorean winning percentage, head to head record
and then finally record in the last ten days of the season.
B. Player's subject to the draft will include any player who had not
been part of an MLB organization before the start of the prior
calendar year. (EXAMPLE: If a player had not been signed to a contract
prior to 2006 then he is eligible for the IBC 2006 draft, which is
held in January 2007).
1. Following the completion of the IBC draft, any players who were
drafted by or signed to a contract by an MLB team during the prior
calendar year (in 2006 for the example above) or earlier may be signed
as free agents.
2. A player will be returned to the draft pool for the next season
under the following conditions. If the player is a Cuban defector or
is from another professional league such as Japan, Korea or Mexico and
does not sign a contract with an MLB team by opening day (Opening Day
of the 2007 season in the example above). If the does not fall under
the exception above, he must have signed a contract with an MLB team
prior to January first of that year (prior to January 1st of 2007 in
the example above).
C. The draft will continue for as many rounds as members wish to
participate. Once a member misses a pick, he will be skipped from
there on out unless they clearly indicate an interest and dedication
to continue to draft.
D. Drafted Players are also not tradable until after a GM stops drafting.
2. Minidrafts for New Members
A. All new members may be subject to a minidraft. In the minidraft,
all players from the teams belonging to the new members will be placed
into a pool. The new members will then draft from that pool to
assemble their team. Draft order will be determined at random by the
ExCo prior to the draft. Current members may also be permitted to join
the minidraft if they so choose.
IX. Contraction/Strikes/Work Stoppages
1. Under no condition will the IBC contract or expand teams.
2. Under no condition will any strike or work stoppage affect play in
the IBC. In such a situation, the DMB sim will determine injuries.
X. Playoffs
1. Playoffs will follow the same format as in the MLB and using the
same rules for qualifying with the following exceptions.
2. Players signed/released after August 31 to a team will not be
eligible for the playoffs. If they're not on your roster before
September 1, you can't use them.
3. Any players who are injured when the playoffs begin will remain
injured and ineligible to play. No players will become injured during
the playoffs.
4. No team which does not have an active GM shall be included in the playoffs.
5. Home field throughout the playoffs will be determined by best
overall record with ties being broken by head to head record and then
best division record.
6. Wildcard teams can face teams from the same division in the first
round of the playoffs.
Thanks to Bren for typing these out- anybody see anything that looks wrong?
12, 14, 15, 17, 22
- Padres
- Site Admin
- Posts: 4822
- Joined: Sat May 13, 2006 1:00 am
- Location: Wells, Maine
- Name: Jim Berger
IV. 2. In addition to these 25, each team will also have a 15 player
inactive/reserve roster of injured players, minor leaguers or other
players not otherwise in the sim. These players are ineligible to
play.
This just reads clumsy to me and does seem to accurately reflect the fact that this is truly a reserve roster from which players can be activated ... I also think it should state up to fifteen (15) players as the reality is this portion of the roster is premissive rather then required.
IV. 3. Each team will also have a ten man rookie roster consisting solely
of players eligible for the last two rookie drafts in any combination
of proportions. This brings the total number of players under a GM's
control to 50.
I suggest: Each team will also have a rookie roster of up to ten (10) players consisting solely of players eligible for the last two IBC rookie drafts. This brings the total number of players under a GM's control to a maximum of 50.
V. 4. Injuries will be updated once a week. Any MLB player who is on the
DL as of Midnight on Saturday will not be eligible to play for the
coming week (Monday through Sunday). The Commissioner will render each player who is on the DL as 'Injured' in the database and Roster Guys or members with the sim will place them on the DL. When a player is ready to be taken off the DL, the Commissioner will remove the
'Injured' label in the database.
Replace Comissioner with ExCo and remove refernce to Roster Guys.
I am leaving for a HS basketball game and will continue this later ...
inactive/reserve roster of injured players, minor leaguers or other
players not otherwise in the sim. These players are ineligible to
play.
This just reads clumsy to me and does seem to accurately reflect the fact that this is truly a reserve roster from which players can be activated ... I also think it should state up to fifteen (15) players as the reality is this portion of the roster is premissive rather then required.
IV. 3. Each team will also have a ten man rookie roster consisting solely
of players eligible for the last two rookie drafts in any combination
of proportions. This brings the total number of players under a GM's
control to 50.
I suggest: Each team will also have a rookie roster of up to ten (10) players consisting solely of players eligible for the last two IBC rookie drafts. This brings the total number of players under a GM's control to a maximum of 50.
V. 4. Injuries will be updated once a week. Any MLB player who is on the
DL as of Midnight on Saturday will not be eligible to play for the
coming week (Monday through Sunday). The Commissioner will render each player who is on the DL as 'Injured' in the database and Roster Guys or members with the sim will place them on the DL. When a player is ready to be taken off the DL, the Commissioner will remove the
'Injured' label in the database.
Replace Comissioner with ExCo and remove refernce to Roster Guys.
I am leaving for a HS basketball game and will continue this later ...
- Padres
- Site Admin
- Posts: 4822
- Joined: Sat May 13, 2006 1:00 am
- Location: Wells, Maine
- Name: Jim Berger
V!. 5. A player may only be signed if the signing will not put the total
(25 active + 15 inactive) roster over 40, or the draft roster over 10
total rookie draftees.
I suggest: A player may only be signed if the signing will not put the total roster over 50 (25 active + 15 inactive + 10 draftees).
We need to rework VII. Trades For example, composition of TRC has changed. Certainly the last phrase is not accurate as we now trade draft picks and players who have played above AA more often.
(25 active + 15 inactive) roster over 40, or the draft roster over 10
total rookie draftees.
I suggest: A player may only be signed if the signing will not put the total roster over 50 (25 active + 15 inactive + 10 draftees).
We need to rework VII. Trades For example, composition of TRC has changed. Certainly the last phrase is not accurate as we now trade draft picks and players who have played above AA more often.
- Dodgers
- Site Admin
- Posts: 5783
- Joined: Fri May 30, 2003 1:00 am
- Location: Fort Lauderdale
- Name: Shawn Walsh
Bumping this post to the top (thinking we'll take it to Google Docs shortly for mass editing). With trades, we need to add that they just have to be in the TRC at the deadline (whether trade deadline or draft deadline) to be valid and we'll need to come up with some method for handling vetoed trades at the deadline.
- Rangers
- Site Admin
- Posts: 4048
- Joined: Wed Feb 23, 2005 1:00 am
- Location: Prosper, TX
- Name: Brett Perryman
Good idea about google docsDodgers wrote:Bumping this post to the top (thinking we'll take it to Google Docs shortly for mass editing). With trades, we need to add that they just have to be in the TRC at the deadline (whether trade deadline or draft deadline) to be valid and we'll need to come up with some method for handling vetoed trades at the deadline.
- Dodgers
- Site Admin
- Posts: 5783
- Joined: Fri May 30, 2003 1:00 am
- Location: Fort Lauderdale
- Name: Shawn Walsh
Okay, I created the doc and you should have been emailed about it and have access to edit it. If not, try this URL https://docs.google.com/a/ibcleague.com ... t?hl=en_US
Note that I did not make any of the suggested changes, I took the rules from the post above.
Note that I did not make any of the suggested changes, I took the rules from the post above.
- Rangers
- Site Admin
- Posts: 4048
- Joined: Wed Feb 23, 2005 1:00 am
- Location: Prosper, TX
- Name: Brett Perryman
Glad we fixed whatever it was. Nate already had enough things hampering him.Cardinals wrote:Looks like we've got another issue to where outdated rules are hampering people, in this case Nate. Has anyone been working on this? We're not on spring break until the last week of the month so I won't have a lot of time until then