Roster Size
Posted: Wed Jun 03, 2009 7:02 pm
This has all probably been covered in detail at different times, but just thought I'd throw it out there again since the new "Edit" function Shawn put on the player pages might be useful for designating injured guys.
Not sure how recently this type of thing has been discussed, but given the size of our rosters (50) and the 10-man draft roster requirements, I'd advocate either expanding non-draft rosters or allowing us to somehow flag a limited number of guys (3? 5?) as injured (and thus ineligible to play until activated by clearing an active spot).
All of this would depend primarily on ease of administration/self-policing like our current inj system, but if we found the right approach (or even just added a couple roster spots and had a supp. draft) I think it would make sense for a few reasons.
For one, given the quality of the GMs in this league and the ease with which we can add/drop/claim on the league site, not likely any kind of general roster expansion would lead to GMs carrying open roster spots for long stretches (which was once a legit concern if you weren't a "prospect guy")
Most importantly, imo, expansion (or adding a DL) would encourage more teams to try to remain competitive deeper into the season. Just about every GM has had a tough season where they lost a few key pieces early. In order to remain competitive year-to-year most teams have to keep 5 or 10 spots filled w/ non-draft prospects (whether just for their trade value, or as expected contributors in the near future). A team that didn't expect to be in the hunt (carrying 10-15 non-draft prospects) might get better-than-expected projections or start out hot only to find that 3 big injuries a few weeks into the season reduces their usable number of projected players substantially. The GM whose team is exceeding expectations all of a sudden has to choose between dropping 2 or 3 of their best 10 prospects in favor of replacement level FA vets and retread SP, or hanging onto some guys who may have been on their roster since they were drafted.
A team on the fence w/ some key injuries doesn't have much incentive to try to hold it together w/ scotch tape when it's to their advantage to quit on a lost cause as quickly as possible - extra roster spots to gamble on good early-season performances (MLB or MiLB) from guys who aren't useful in the sim yet and a significantly higher draft position (knowing that in the IBC 1st + 2nd round picks can be used to acquire impact guys in trade) are enticing rewards for throwing in the towel.
I know the draft roster is discussed at length every off-season (and I'm in favor of keeping some kind of draft roster - be it 7, 8 or 10 total), but one approach would be to re-allocate 2 or 3 draft spots to general roster depth while adding a couple of spots to give GMs a little bit of a cushion when hit with a rash of injuries. In this scenario, the total number of players in the FA pool would prob be decreased by only about 75 since some teams already carry more than 10 recent draftees anyway.
Another possibility would be to use some of the new functionality Shawn has worked into the site to allow GMs to designate their player as injured (maybe by inputting a link, or just a "DL" note/checkbox of some kind on the edit player page). As opposed to a simple roster expansion to 53/55 or something (which should be considered as a third alternative, imo), GMs could add up to 5 guys officially listed on the DL to an injured reserve which (like the draft roster) wouldn't count towards their 40 total spots and, as with 07s on the draft roster at the end of this year, would require a decision to cut someone in order to activate.
Just kinda throwing some stuff out there. If this DL idea has been discussed and closed previously (which wouldn't surprise me at all), I couldn't find it so if that's the case maybe somebody can point me to the right thread.
Not sure how recently this type of thing has been discussed, but given the size of our rosters (50) and the 10-man draft roster requirements, I'd advocate either expanding non-draft rosters or allowing us to somehow flag a limited number of guys (3? 5?) as injured (and thus ineligible to play until activated by clearing an active spot).
All of this would depend primarily on ease of administration/self-policing like our current inj system, but if we found the right approach (or even just added a couple roster spots and had a supp. draft) I think it would make sense for a few reasons.
For one, given the quality of the GMs in this league and the ease with which we can add/drop/claim on the league site, not likely any kind of general roster expansion would lead to GMs carrying open roster spots for long stretches (which was once a legit concern if you weren't a "prospect guy")
Most importantly, imo, expansion (or adding a DL) would encourage more teams to try to remain competitive deeper into the season. Just about every GM has had a tough season where they lost a few key pieces early. In order to remain competitive year-to-year most teams have to keep 5 or 10 spots filled w/ non-draft prospects (whether just for their trade value, or as expected contributors in the near future). A team that didn't expect to be in the hunt (carrying 10-15 non-draft prospects) might get better-than-expected projections or start out hot only to find that 3 big injuries a few weeks into the season reduces their usable number of projected players substantially. The GM whose team is exceeding expectations all of a sudden has to choose between dropping 2 or 3 of their best 10 prospects in favor of replacement level FA vets and retread SP, or hanging onto some guys who may have been on their roster since they were drafted.
A team on the fence w/ some key injuries doesn't have much incentive to try to hold it together w/ scotch tape when it's to their advantage to quit on a lost cause as quickly as possible - extra roster spots to gamble on good early-season performances (MLB or MiLB) from guys who aren't useful in the sim yet and a significantly higher draft position (knowing that in the IBC 1st + 2nd round picks can be used to acquire impact guys in trade) are enticing rewards for throwing in the towel.
I know the draft roster is discussed at length every off-season (and I'm in favor of keeping some kind of draft roster - be it 7, 8 or 10 total), but one approach would be to re-allocate 2 or 3 draft spots to general roster depth while adding a couple of spots to give GMs a little bit of a cushion when hit with a rash of injuries. In this scenario, the total number of players in the FA pool would prob be decreased by only about 75 since some teams already carry more than 10 recent draftees anyway.
Another possibility would be to use some of the new functionality Shawn has worked into the site to allow GMs to designate their player as injured (maybe by inputting a link, or just a "DL" note/checkbox of some kind on the edit player page). As opposed to a simple roster expansion to 53/55 or something (which should be considered as a third alternative, imo), GMs could add up to 5 guys officially listed on the DL to an injured reserve which (like the draft roster) wouldn't count towards their 40 total spots and, as with 07s on the draft roster at the end of this year, would require a decision to cut someone in order to activate.
Just kinda throwing some stuff out there. If this DL idea has been discussed and closed previously (which wouldn't surprise me at all), I couldn't find it so if that's the case maybe somebody can point me to the right thread.